#苦力怕
creepers {
   # Ignores the listing and allows any mob to have a Creeper rider [default: true]
   # 忽略列表和允许任何生物变为苦力怕骑士[默认:true]
   B:"All Creeper Jockeys"=true

# Creepers will attempt to blast through walls [default: true]
   # 苦力怕可以隔着墙不看到人爆炸[默认:true]
   B:Breaching=true

# AND HIS NAME IS... [range: 0 ~ 100, default: 1]
   # 苦力怕爆炸时候有概率播放一个John cena的BGM()
   I:Creeper=1

# The chance a Creeper will spawn riding another mob [range: 0 ~ 100, default: 10]
   # 苦力怕会骑上另一个生物的概率 [范围:0~100,默认:10]
   I:"Creeper Jockey Chance"=10

# Sets which mobs can spawn with Creepers riding them [default: ]
   # 设置那些生物可以产生苦力怕骑士 [默认:空]
   S:"Creeper Jockey Mobs" <
    >

# Creeper detonations leave behind flaming craters [default: true]
   # 苦力怕爆炸会产生火焰(坑) [默认:true]
   B:Napalm=true

# The chance a Creeper will spawn pre-powered [range: 0 ~ 100, default: 10]
   # 苦力怕有几率变为高压(闪电)苦力怕 [范围:0~100,默认:10]
   I:"Powered Rarity"=10

# Creepers will continue approaching their target while arming [default: true]
   # 苦力怕会将接近它的目标锁定为攻击目标[默认:true]
   B:"Walking Fuse"=true
}

#常用
general {
   # Mobs that are exempt from AI modifications [default: [minecraft:villager_golem]]
   # 列表中的生物不受模组AI影响 [默认:[minecraft:villager_golem]](铁傀儡)
   S:"AI Blacklist" <
       minecraft:villager_golem
    >

# Prevents players skipping the night through sleep [default: false]
   # 防止玩家通过床睡觉来跳过夜晚 [默认:false] (即为不允许睡眠,但是设置家的特性不变)
   B:"Allow Sleep"=false

# Mobs will attack any player owned pets they find [default: true]
   # 生物会攻击任何玩家拥有的宠物 [默认:true]
   B:"Attack Pets"=true

# How far mobs can see potential targets [range: 0 ~ 2147483647, default: 64]
   # 生物可以感知多大半径的目标[范围:0~2147483647, 默认:64]
   I:"Awareness Radius"=64

# Everyone one and everything is a target [default: false]
   # 每个玩家都是被攻击的目标(混乱模式) [默认:false]
   B:"Chaos Mode"=false

# The interval in which 'hard' days will occur where mob spawning is increased and lighting is ignored (0 = off, default = 8/full moon) [range: 0 ~ 2147483647, default: 8]
   # 在"困难时间"怪物的刷新率提高,不受光照影响(0=关闭,默认=8/满月) [范围: 0 ~ 2147483647, 默认: 8]
   I:"Hardcore Day Cycle"=8

# Hides update notifications [default: false]
   # 是否开启更新提示 [默认:false]
   B:"Hide Updates"=false

# Maximum number of attackers per target [range: 0 ~ 128, default: 16]
   # 每个目标的最大被锁定数(即最大吸引锁定的怪物数量) [方位:0~128,默认:16]
   I:"Pathing Cap"=16

# Temporary invulnerability in ticks when respawning and teleporting [range: 0 ~ 2147483647, default: 200]
   # 传送和重生时短暂无敌(该项冷却时间) [范围:0 ~ 2147483647, 默认: 200]
   I:"Resistance Cooldown"=200

# Allows mobs to attack villagers as they would players [default: true]
   # 生物会想攻击玩家一样攻击村民 [默认:true]
   B:"Villager Targeting"=true

# Allows mobs to see targets through walls [default: true]
   # 生物拥有透视(即隔着墙都能知道玩家位置) [默认:true]
   B:"Xray Mobs"=true
}

#杂项
other {
   # Animals will fight back if provoked [default: true]
   # 动物在被攻击后,会做出反击 [默认:true]
   B:"Animals Retaliate"=true

# The factor by which mob health and damage multipliers will be increased when bosses are killed [range: 0.0 ~ 3.4028235E38, default: 0.1]
   #Boss被击杀的时候,小怪会增加血量和攻击威力的倍数 [范围: 0.0 ~ 3.4028235E38, 默认: 0.1]
   S:"Boss Kill Modifier"=0.1

# List of mobs that can pillar up and build stairs [default: [minecraft:zombie]]
   # 可以建造楼梯攀爬的生物列表 [默认:僵尸]
   S:"Building Mobs" <
       minecraft:zombie
    >

# How common de**tion variants are [range: 0 ~ 100, default: 10]
   # 破坏方块的概率 [范围:0~100,默认:10]
   I:"De**tion Chance"=10

# List of mobs that can drop live TNT [default: [minecraft:zombie]]
   # 可以放置TNT的生物的名单 [默认:僵尸]
   S:"De**tion Mobs" <
       minecraft:zombie
    >

# Blocks blacklisted from digging mobs (Format: 'minecraft:wool:1') [default: ]
   # 不能被怪物破坏的方块列表 格式参考('minecraft:wool:1') [默认:空]
   S:"Digging Blacklist" <
    >

# List of mobs that can dig through blocks [default: [minecraft:zombie]]
   # 能够破坏障碍物的生物列表 [默认:僵尸]
   S:"Digging Mobs" <
       minecraft:zombie
    >

# Digging mobs require the proper tools to dig [default: true]
   # 破坏方块需要生物需要对应的挖掘工具 [默认:true]
   B:"Digging Tools Only"=true

# Mobs will strafe more than normal and avoid imminent explosions [default: true]
   # 生物将会比正常更加厉害,并且会规避攻击(规避AI) [默认:true]
   B:"Evasive AI"=true

# What blocks will be targeted for destruction when idle (Light sources included by default. Format: 'minecraft:wool:1') [default: [minecraft:chest], [minecraft:furnace], [minecraft:crafting_table], [minecraft:melon_stem], [minecraft:pumpkin_stem], [minecraft:fence_gate], [minecraft:melon_block], [minecraft:pumpkin], [minecraft:glass], [minecraft:glass_pane], [minecraft:stained_glass], [minecraft:stained_glass_pane], [minecraft:carrots], [minecraft:potatoes], [minecraft:brewing_stand], [minecraft:enchanting_table], [minecraft:cake], [minecraft:ladder], [minecraft:wooden_door], [minecraft:farmland], [minecraft:bookshelf], [minecraft:sapling], [minecraft:bed], [minecraft:fence], [minecraft:planks]]
   # 怪物空闲时将对那些方块进行破坏
   S:"General Griefable Blocks" <
       minecraft:chest
       minecraft:furnace
       minecraft:crafting_table
       minecraft:melon_stem
       minecraft:pumpkin_stem
       minecraft:fence_gate
       minecraft:melon_block
       minecraft:pumpkin
       minecraft:glass
       minecraft:glass_pane
       minecraft:stained_glass
       minecraft:stained_glass_pane
       minecraft:carrots
       minecraft:potatoes
       minecraft:brewing_stand
       minecraft:enchanting_table
       minecraft:cake
       minecraft:ladder
       minecraft:wooden_door
       minecraft:farmland
       minecraft:bookshelf
       minecraft:sapling
       minecraft:bed
       minecraft:fence
       minecraft:planks
    >

# Dying to zombies will turn your corpse into one of them [default: true]
   # 如果死于僵尸攻击将会变成僵尸 [默认:true]
     B:"Infectious Zombies"=true

# Use the digging blacklist as a whitelist instead [default: false]
   # 使用挖掘黑名单作为白名单(翻转黑白名单) [默认:false]
   B:"Invert Digging Blacklist"=false

# Mobs are passive until provoked [default: false]
   # 生物在未被激怒前是和平的 [默认:false]
   B:"Neutral Mobs"=false

# Allows Enderman to teleport the player instead of themelves [default: true]
   # 允许末影人传送玩家而不是自己 [默认:true]
   B:"Player Teleport"=true

# The chance a Spider will web its target to the ground [range: 0 ~ 100, default: 25]
   # 蜘蛛有几率对目标发射蜘蛛网(真实减速BUFF) [范围:0~100,默认:25]
   I:"Webbing Chance"=25

# List of custom potion types witches can throw ("id:duration:lvl") [default: [minecraft:harming:1:0], [minecraft:slowness:300:0], [minecraft:blindness:300:0], [minecraft:poison:300:0], [minecraft:weakness:300:1], [minecraft:mining_fatigue:300:2]]
   # 女巫可以投掷的药水列表
   S:"Witch Potions" <
       minecraft:harming:1:0
       minecraft:slowness:300:0
       minecraft:blindness:300:0
       minecraft:poison:300:0
       minecraft:weakness:300:1
       minecraft:mining_fatigue:300:2
    >
}

#骷髅
skeletons {
   # How likely Skeletons are to miss their target [range: 0 ~ 2147483647, default: 0]
   # 骷髅射不中的概率 (该项翻译不确定,这个范围不管如何设置似乎都不能出现射不中)
   I:"Arrow Error"=0

# How far away can Skeletons shoot from [range: 1 ~ 2147483647, default: 64]
   # 骷髅的最大射程(即射击距离) [范围:1 ~ 2147483647, 默认: 64]
   I:"Fire Distance"=64

# The chance a skeleton will spawn as Wither in other dimensions [range: 0 ~ 100, default: 10]

# 在任意世界生成凋零骷髅的概率 [范围:0~100,默认:10]

I:"Wither Skeleton Chance"=10