该MOD增加了一些物品,默认可以让玩家模型变成原来的2、8、16倍,又或者缩小到1/2、1/4、1/8甚至于1、4096。
实际上是通过{chiseled_me:size:n}的NBT来控制玩家体形大小的,玩家可以通过修改自身的此项NBT自行改变体形,但是如果倍数过大或过小则都会产生渲染问题。
该MOD配合雕凿工艺与LT小方块等小方块MOD使用更佳,并且本模组可和ArtemisLib同时对玩家大小产生影响。
已知BUG:
在变小时可能会导致准心问题;
在更改生物模型(手持变形核心+SHIFT+右键)时可能会穿模;
本模组部分版本与LiteLoader不兼容,崩溃报告内则会提示Mixin错误。
作者允许该MOD存在于整合包中。
作者发布在 CurseForge 的原文:
This is (obviously) a coremod.
It adds some items, recipes to which you can see with JEI/NEI.
These items are pretty self-explanatory, but to get the recalibrator that makes you normal size again, you need to deplete any recalibrator(so the cheeper one you make - the more you click).
Known issues:
* Liquids are funky
* Ladders are funky
* Any player projectiles are funky (at least when you small)
* No riding(but will be in the future)
About coremods:
They can corrupt worlds just like any other mod can (except that maybe they have just a bit more tools for that). My mod does no specific interactions with your saves (just regular NBT to store your size as a number - all mods do that kind of stuff).
They DO NOT EVER corrupt you jar-files, the whole point of them is not to modify the jar but still modify the program at the point of loading classes from jar-files into RAM.
They MAY not work just for you for unknown reasons, but most likely they will.
If you have any issues, feel free to report them at issues page, but they only will be reviewed if you provide your fml-client-latest.log file.
You can use this mod in your modpacks freely. To be nice you could also tell me something like "added to modpack XXX" but this is not required.